Maya is the leading 3D Application in the game, visual effects, commercial, and broadcast industries. Maya's feature-rich toolset expands with every version and has been reorganized in this latest release. Whether you are new to using a 3D Computer Graphics package, are migrating from another 3D application or you are an experienced user who wants to see the newest features in action, the. Autodesk has released Maya 2019.1 and Maya LT 2019.1, the latest versions of the 3D animation software. In the full edition, the update improves lighting workflow in the Render Setup system and Light Editor, and adds new options for controlling cached animation playback and scene debugging. Maya 2019 Fundamentals: Overview and Modeling. Presenting 3D Models Online. Using the Modeling Toolkit in. Explore 3D Models Categories. Buy or free-download professional 3D models ready to be used in CG projects, film and video production, animation, visualizations, games, VR/AR, and others. Assets are available for download in many industry-accepted formats including MAX, OBJ, FBX, 3DS, STL, C4D, BLEND, MA, MB and other. When the Modeling Toolkit is activated, Maya uses the toolkit's unique selection and transformation tools instead of its native toolset. If you want to keep the Modeling Toolkit active throughout your Maya session, you can enable the Auto-Activate Modeling Toolkit (Options Auto-Activate Modeling Toolkit) option. To activate the Modeling Toolkit Do one of the following in the Modeling Toolkit.
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The best way to start animating is through practice. I spy treasure hunt mac.
And if you’re brand new then using a pre-built rig is the way to go. While there are tutorials on how to rig for yourself, it will take you several months to get moving with the process. Learning animation is already a huge undertaking. Learning it with a substandard rig will make the whole experience unbearable.
To save you some time we’ve compiled free quality rigs specially-made for anyone using Maya. https://focus-1-8-77.peatix.com.
These range from simple body mechanics rigs to advanced facial rigs. The list also covers various biped, quadruped, and other creature models. Most of these rigs are stylized but the same principle applies to realistic animations. Total war: warhammer 1 6 0.
Take note that while the rigs are free, this doesn’t mean you can freely use them in your short film. Be sure to check each rig’s license to make sure you’re not breaching any guidelines on commercial use.
Ultimate Rigs Pack
This pack is called “ultimate” for a reason.
It contains every possible rig that will let you practice basic and advanced body mechanics. From a simple squash and stretch ball to the tricky walk cycle of the biped bony rig, it’s all here.
As the rigs are aimed for body mechanics you won’t find any facial controls.
This is intentional so you can focus solely on body movement in your practice.
In addition, most of these rigs have various customizations. For instance the ball rig has different selections such as a football or bowling ball.
Plenty to choose from here and a great set for practicing any kind of 3D animation.
Flour Sack
Weight is one of the hardest illusions to achieve.
It requires an appropriate mix of timing and spacing to communicate the motion properly. Needless to say, animating weight will make your rig so much more lifelike.
Classic Disney animators use the flour animation exercises to test their junior animators on how well they understand weight.
With this flour sack rigged by Joe Daniels you can do just that: animate solely on weight.
The upper part of the sack will have little to no weight and the bottom section will have most of the weight. This resource offers some great exercises for practicing believable motion.
Note this probably won’t be super useful on a real-world film(how many films have moving flour sacks?)
However the point of this rig is to help you understand how to bring motion into any inanimate object. The flour sack is simply a common practice object.
Juicebox Rig
Here’s a juice box rig, yet another inanimate object created by Joe Daniels.
The unique thing here is the extra appendage – the straw.
This serves as a challenge on how the animator can bring personality to the rig. This can be used as a head when nodding or an arm when waving.
You can see a juice box animation walkthrough here if you want to practice it yourself.
In addition, you can also check several rigs from Joe Daniels on his Gumroad page. The body mechanics pack is a personal favorite of mine.
Anthro Tiger
Anthro is a bipedal rig that features switchable IK and FK arms, convenient breath control and a dynamic tail option.
You’ll also get to animate padding props available in the pelvis control.
For the dynamic tail you need to enable it by switching the DYN FK attribute from 10 to 0 under the COG control. If you’re comfortable with Maya this shouldn’t be too tough, although there are tutorials online to help.
This character is modeled and textured properly which should give your project a nice “polished” vibe.
Also even though this is a tiger, it is not meant for quadruped locomotion. The rig is ideal for those going for heavy action calisthenics such as Kung Fu Panda’s Tigress.
Tre Vital, the creator, released a rig demo video which is definitely worth a watch.
Wraith
Here we’ve got a typical wraith designed as an unconventional “biped” rig.
His upper body resembles regular arms and torso but his lower body only constitutes central controls. This gives the impression that the rig travels by floating mid-air, like all ghosts should.
The rig comes with textures by default. It’s also relatively light which will most likely give you real-time feedback.
The shoulder armors can easily be animated separately with its dedicated controls. Normally you’d have a switchable FK and IK spine but this rig has simultaneous hybrid controls.
This gives you greater flexibility to work this into any scene. The wraith also offers several options for its fingers. You can either animate them by viewport controls or by attribute.
Maya 2019 – Professional 3d Modeling And Animation Toolkit Software
Argonian
Agorian is a villain character from the hit Insomiac game Rachet and Clank.
The rig features an asymmetrical design with a left hand acting as claws and a right hand resembling a mace weapon.
The mace control offers a set-driven attribute of automatic piston mechanics when the mace is extended.
One cool feature: this rig delivers decent deformation even though there are no corrective blend shapes. This is due to the meticulous mesh topology.
Like the other Tre Vital rigs, it does not have any dedicated facial controls but has some standard eyes and jaw controls. It also features an IK hair and tail.
You can see the character rig at play in this guide.
Jaemin Dragon
Ever wondered how to animate a winged creature like in Game of Thrones?
Well now you can with this super cool dragon rig. Made with the Advance Skeleton auto rigger, this comes in several IK and FK switches which includes a spine, wings, bones and even a neck.
Shipped with a highly detailed texture and plenty of moving parts, this is sure to stand out in your animation or video game.
Needless to say this dragon rig is the most complicated creature in this list. The dragon represents a challenge not only because it has several appendages (i.e. claws, overhanging scales, tails).
But there is no real-life reference available. As such, most riggers look after animals with similar mechanics such as bats.
You can see the rig demonstration here or you can see this in action in the Forsaken Warriors short film.
Conan Character
Conan is a warrior biped character that comes with standard controls and dedicated facial controls.
The downloaded file also comes with a separate gigantic axe prop file, which can easily be imported as a reference when animated.
Pretty straightforward rig and you know exactly what you’re getting at a glance.
![Toolkit Toolkit](https://www.autodesk.com/content/dam/autodesk/www/products/autodesk-maya/fy19/overview/descriptive-overview/section-1/maya-overview-video-poster-1152x648.jpg)
Bunny Eater
Bunny eater is a reptilian quadruped that can be likened to How to Train Your Dragon’s Toothless, minus the wings.
It comes with textures but it looks rudimentary. Luckily, the model is properly UVed making it easier to texture for yourself.
Rigged with Advanced Skeleton auto-rigger, this features facial controls with primary controls for the general look and secondary controls for expressions in the eyes, eyelids, lips.
Photo2dvd studio 3 keygen for mac. It comes with the IK and FK switch limbs and spine. An overall fun rig to play with.
Walking Egg
Here’s a very unique quadruped robot that can fold its legs together forming an egg.
It has a useful single attribute to fold its leg which includes a locking attribute. It also has a single attribute to morph its screen eyes to ready-made guns.
You can see a demonstration on YouTube which might give you some ideas for animating.
Cartoon Ox
Want to practice with a character from Blue Sky’s Ferdinand?
This water buffalo character is perfect for any such exercise.
This quadruped ox comes with dedicated facial controls and standard IK and FK switch for the limbs. The final rig looks flawless and it’s really a fun way to dive into 3D animation, assuming you have the right Maya learning materials.
Cartoon Chameleon
Here’s a neat little chameleon character that’s sure to please.
This is a quadruped rig that contains the basic body and facial controls you might expect.
The rig is almost a replica of Tangled’s Pascal which makes it even more fun for Disney fans.
Unlike some of Truong’s other rigs, this one has facial controls that are not blendshaped. This means you might need to move more controls than usual.
But offers IK and FK switch limbs and stretchy joints. It also has its own hip swinger.
Malcolm
Malcolm is a production-proven animation rig from AnimSchool, an online animation school with teachers hailing from DreamWorks, Disney, and Pixar.
With a completely revamped second version of the rig, you now have multiple attire changes ranging from a farmer to a construction worker. All changes can be done through its own dedicated body and facial picker.
Malcolm is highly optimized so that even while it’s packed with the essential cartoony features, it still runs at real-time. You can check a comprehensive walkthrough of the rig in this video which is surprisingly comprehensive.
Squirrels
These adorable squirrels are just what you’d expect with oversized teeth and a soft belly.
You can aptly practice overlapping actions and follow through principles with this flexible tail. The rig has built-in squash and stretch that allows for strong deformations by default.
The rig is perfect for those wanting to move up from the bouncing ball exercise and practice animating with a more cartoony look.
Along with a few other free rigs in this list, the Squirrels was made to supplement Animation Mentor’s classes. They offer many resources for free which is awesome for anyone studying 3D work.
Animation Mentor also released a series of tutorials showing how to use the rig as demonstrated by a professional animator. You can check the Youtube playlist here.
Haunted Armor
If you want a bit of challenge you can check this unique character rig.
Basically this feels like a cool prop turned character rig.
It lets you practice animating a floating object that is free of any typical weight transfer.
The rig is fundamentally basic so it only contains FK controls but will surely be a fun and challenging resource to build with. And it can make a fun idea for a new Halloween project.
Homer Simpson
Homer Simpson needs no introduction.
He is conclusively an American icon and a milestone for animated television. While the show is animated in 2D with cels, this 3D rendition of a well-known TV dad is certainly a fun play thing.
Homer is lightweight and super easy to work with, even for beginners. However it doesn’t necessarily skimp out on essential features for a cartoony character.
It has space switches along with stretchy and bendy joints. It also features squash and stretch for both the head and torso.
Sporting a dedicated facial control, you could use this to make some goofy videos in no time. You can also check an author’s rig demonstration on YouTube.
Nico
Nico is a mythical quadruped rig aimed at intermediate-to-advanced Maya users.
It has ears like that of a dragon and a mouth resembling a beak. It has all the standard controls you would expect in a quadruped along with a facial shape rig.
The facial rig is quite sensitive so you might want to use only smaller values there. In addition, it has a detailed hybrid and IK and FK spine for flexible posing.
Wolfdog
Is it a wolf, or a dog?
Well it’s really a well-modeled quadruped rig that is guaranteed to look awesome in your project.
The legs are packed with several pivot controls that function just as you’d expect. It has dedicated facial controls with tweaker controls for advance manipulation. The facial rigs are easy enough to manipulate and hit several expressions too.
If you’re new to animating quadrupeds this will be a challenge. Yet by the end I guarantee you’ll learn a heck of a lot about animal locomotion.
Lily & Snout
The Lily and Snout rig is a fruitful collaboration between Artella and Sketchfab.
The aim is to showcase animation in a VR platform. Lily is a cute little girl accompanied by her adorable oversized pet dragon. The rigs come with only IK limbs but with stretchy features. They are most likely constrained with joint counts.
As this was made in VR, the rig only has rudimentary facial controls. You can still do plenty with this since it’s designed as a professional-level resource. You can also see this rig in action in the Sketchfab site.
If you’re interested in this project you can check this dedicated blog post offering a cool behind-the-scenes look at the production process.
Bonnie Legacy Rig
Bonnie has been a staple character for 11 second club contests. Not only does it come with decent facial controls, it is one of the best free rigs online.
It has its own body and facial picker controls for easy manipulation. It also has optional hair dynamics to automate overlap and follow through with your own hair animation.
In 2018, Josh Sobel revised Bonnie with improved controls and deformation. Definitely worth downloading a copy if you’d use this in your practice routine.
Judy Hopps
Based on the Academy Award winning film Zootopia, Judy Hopps is an excellent rig to practice a biped character with animal behaviors.
The rig features a seamless FK and IK switch, mirroring options, and a movable pivot controller.
Judy has a state of the art facial controller where you don’t actually select any floating controllers, but rather the controllers directly on the face. Moreover it features dynamics for jiggly cheeks and micro facial controls to hit various expressions.
The rig can be mapped into a HumanIK system too. This means you can plug in motion capture data easily.
If you prefer working in Blender you can also download this version as well.
Flash
Superheroes are so fun to create and practice with. Things 3 3 2. They let us believe what we can be and tell awesome stories.
But you know what’s even greater? A free superhero rig!
Altaf raja song ja bewafa ja. This Flash is a fully-functional rig that offers advanced controls such as heat vision, breathe controls, and a nifty costume glow effect.
Like other stylized rigs, it comes with an IK/FK switch with an option for squash and stretch. It also comes with textures ready for rendering.
And if you’re looking for other characters by the same rigger you can check his CGTrader profile.
Low Poly Warriors
These low poly ancient warriors are optimized for games but can really be used for anything.
They come with basic controls and detailed textures that sport gold & iron carved decorations. They’re perfect if you wanna build some crowds or populate your battle scenes.
These rigs are actually part of a larger pack so if you want even more assets then check out the whole set right here.
Ray Character
Ray was made to complement CGTarian’s online animation courses. Thankfully the team published this rig and made it available for everyone.
It’s a production-ready rig that is comparable to anything you might find in a detailed 3D animation.
Know why? Because this was made from several artists with experience at DreamWorks Animation!
This has well-deformed facial controls that offer various secondary controls for eyebrows, eyelids, and lips. The eyes have automated eyelid rotation too.
Lips have specialized attributes such as zipping and the head has a hybrid translation and rotation mechanism.
Of course, it comes with the usual cartoony features such as stretchy joints. But unlike the other rigs, this one offers a pinning option. Squash and stretch are available not only on the spine but also on the head.
The obvious caveat here is that it’s a heavy rig. So if you are experiencing less than real time response while working, that’s totally normal!
Mery Project
Mery has been around for a while but it’s still a Maya favorite.
This is an advanced biped rig that comes out-of-the-box with dedicated facial controls, swappable attire, stretchy joints, and a 360 degree no-flip arm setup.
A common pitfall for beginners using Mery is the facial picker controls. So be sure to check out the documentation on the website before you dive into that area(assuming you’re unfamiliar).
For those experiencing gimbal lock, you can freely change the rotation order on each control. Bendy controls are hidden by default to prevent clutter but you can add stretchy joints with ease.
Absolutely a fantastic rig and perfect for anyone practicing realistic human animation.
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Autodesk Maya 3D Animation, modeling, imitation, and developed software. It offers artists a thorough creative toolset. These tools offer a starting point for realizing. Your vision in modeling, animation, lighting, and VFX. It is easy to get started.
Autodesk Maya 3D Animation, modeling, imitation, and developed software. It offers artists a thorough creative toolset. These tools offer a starting point for realizing. Your vision in modeling, animation, lighting, and VFX. It is easy to get started.
They are all-inclusive 3D programs. Large studios use it for industry standards. We use it for anything character animation. And for visual effects, game design, film, TV, commercials, and more.
Features of Autodesk Maya 3D Animation:
- Cached Playback for Animation
- Shape Authoring Workflow
- Shape Editor
- Pose Editor
- Graph Editor
- Time Editor
- Evaluation Graph
- Look Dev and Lighting
- Arnold Standard Surface Shader in Viewport 2.0
- Arnold Integration: Viewport
- Arnold Integration Adaptive Sampling
- Arnold Integration NVIDIA Optic de-noise
- Arnold Integration Standalone ‘noise’ denoiser
- Arnold Integration Advanced Toon-shader
- Mash and N particles
- Curve Editor
- Vector graphics – Copy and Paste
- 3D Type – Bevel Improvements
- Text Animator
- After Effects live link
How to Use Autodesk Maya 3D Animation:
Its interface is scary to us. Once you understand it, it will feel good to you. In general, there are 3 main areas.
- At the top, you’ll find menus and buttons for Maya’s many tools and commands.
- In the middle, you’ll find the Viewport, which displays the objects in your scene.
- In the bottom, you’ll find Animation and scripting controls.
Let’s start back up here with the menu bar. which is easy to understand if you’ve used almost any other software before. You will find all Maya’s tools and commands, arranged.
- User interface representing the colorful icons. Which is very beneficial for those who work on it? So for example, clicking the basic cube icon. Here creates a cube in my scene. Exactly as choosing to Create > Polygon Primitives,> Cube would have.
- Like the menu a set, the discipline also organizes shelves. They are even more specific. For example, you can consider the Curves/Surfaces, Modeling, and Sculpting tasks.
Consider.
- But, shelves don’t change with your Menu Sets. Making it possible to use an FX menu set with a modeling shelf as you see here. If you’re unsure what an icon means, you can hover over it and check down here in the HelpLine.
- Both the Help Line and Tooltips are useful. So I recommend keeping an eye on them. You are comfortable with all Maya’s bells and whistles. There is the Status-Line nestled right between the menus and shelves.
- This line tells you. The on/off state of various modes, like Object vs Component mode, Snapping, Mirroring. It does also contain shortcuts to some basic file and rendering commands too. I recommend paying special attention to Object and Component modes.
- AKA green selection mode and blue selection mode. Object mode is for selecting an entire object at once. While the component mode is for selecting smaller sub-parts of that object. This will be important later when we start playing around with position and shape.
- The last thing I’ll say here is that you can use F8 to swap between the two as well. Moving on, this entire middle section of the UI. It dedicated to viewing and interacting with objects in the Viewport. To navigate the Viewport, hold the Alt key while dragging any of the mouse buttons.
- You can also press F to frame a selected object. Or A to frame everything in the scene regardless of selection. The Panel Toolbar and menu give access to all kinds of view options. Like Wireframe vs Shaded views, lights, shadows, smoothing, and other Viewport-specific quality settings.
- You can also hold the right mouse button. Over objects to bring up the marking menu. Which contains shortcuts to all sorts of things you can do to that object. Holding Shift or Ctrl as well will also bring up different versions of this menu.
- Left of the Viewport you will find the Toolbox. which contains tools for selecting or transforming objects. So if I select the cube. Then I can activate the Move Tool to move it around, the Rotate Tool to rotate it, or the Scale Tool to scale it. The last slot here will change depending on my most recently used tool.
- So, for example, if I activate the Multi-Cut Tool to add an edge to my cube… then switch back to the Move Tool, you’ll see I can get back to the Multi-Cut Tool here. And you can also double-click any of these Toolbox icons to bring up their tool settings. To reiterate an earlier point. Using many of these tools in Object mode vs Component mode makes a big difference.
- In Component (blue) mode. I can select and move individual vertices, which change the cube’s shape. Whereas in Object (green) mode, I move the entire object at once. Knowing when to use which is an important skill you’ll develop over time. These four buttons underneath the Toolbox are my Panel Layout. As a result, viewport split up.
- Choices include the default perspective camera. A simultaneous 4-View of the front, top, side, and perspective cameras. A similar 2-View version, and finally the Outliner which shows me a list of all the objects in my scene. Additionally, you can use Spacebar to quickly enlarge views… …or return to the previous one.
- The Channel Box and Attribute Editor contain various attributes. its exact position, number of subdivisions, and so on. Both broke them into sections, like these tabs in the Attribute Editor.
- It’s important to note that both these editors show the same attributes. In different forms, so use the one that’s most comfortable for you. In general, the Attribute Editor is the more user’s friendly of the two. With plenty of sliders and widgets for editing values.
- Meanwhile, the Channel Box lets you see and edit animate able attributes more. If you accidentally close one or both of them… …you can always find them up here in the top-right. There are also other editors here, as the Tool Settings Editor. Which I showed earlier. The Modeling Toolkit, which contains a wealth of useful modeling tools.
- There are the Character Controls, which are for creating animate able skeletons. You won’t want to fool around with this one until you’re more comfortable in Maya. Finally, this brings us to these two strips at the bottom. The first two deal with animation.
- Time Slider and playback controls, which are likely familiar to anyone. Who’s used a video player before? From here you can play, stop, rewind, and scrub through time. It’s important to note that Maya measures time in frames though, not seconds.
- The default frame rate equates 24 frames with one second of playback. So these 120 frames actually represent only 5 real-time seconds of footage. You can change the frame rate via the dropdown here. It is generally a good idea to settle on one before you begin your project. Once you have, you can change the total number of frames in the scene.
- Other stuff you can change here includes looping, performance-enhanced caching, auto-recording. Animation keyframes, and more via the pop-up preferences window. There’s also some animation and character layer stuff, but that’s a bit more advanced. Finally, at the very bottom is the Command-Line, where you can issue direct commands to Maya.
- These are the same commands that all Maya’s other buttons and widgets use too. So for example, if I move this object over and then enter the Cube command. Then Maya creates a cube-like I made earlier when I clicked the Cube button. Maya also supports Python commands at the flick of a switch. And has a full-fledged Script Editor for more complex scripts. And that’s the Maya UI in a nutshell.
- The only other thing to note is that all these UI components are modular. Dragging these dotted areas move around them. You can then re-dock them wherever these blue lines appear. One way Maya makes use of this is via these different workspaces in the top right.
- Each of these workspaces rearranges the UI based on their respective tasks. Hiding things you don’t need while enlarging the things you do. You ever need to reset one of these workspaces to the default. – because you lost a panel or got your UI into a weird customized state.
Conclusion:
Autodesk Maya 3D Animation is graphic software. It runs on Windows, macOS, and Linux. Alias Systems Corporation made it. Autodesk currently owned this software. We use it for creating beautiful animation films, TV series, and visual effects. This software has gained a lot of reputation in the animation industry. It’s perfect for you.
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Setup Filename |
Autodesk Maya 2019.EXE |
Last Updated |
31 October 2019 |
Setup Size |
4 GB |
Setup Type |
EXE |
License |
Free 30-Day Trial |
Operating Systems |
Windows 64-bit Linux, macOS |
Compatibility Architecture |
64-BIT |
Developers |
Autodesk Maya / Alias Systems Corporation |